Do[n't] play with food

4 Interactive scenes around eating
Year
2022
Deliverables
Concept design
Photography
Videography
Animation
Illustration
Video editing
Client
KISD
Credits
Visuals:
Laura Torres
Concepts:
Food Research team
Cooking and sharing meals hold significant cultural importance. From food preparation techniques to dining preferences, appropriate behaviors in different settings, and the established table manners—these aspects form a captivating realm for designers to explore.

Within this project, we delved into the rituals, sequences, and scenarios associated with both cooking and dining out. Drawing insights from this exploration, we pinpointed, dissected, and artistically approached specific elements.

Playing with food not only fuels learning but also creates some fantastic experiences!

We collected pictures related to various subjects on a Miro board and discussed them weekly, sharing our personal experiences and insights. I was almost always behind the camera, using my skills in animation, photography, and videography to capture and document the process. My expertise allowed me to create engaging and concise videos that presented the project in a dynamic and enjoyable way.

Moving forward, every student generated five ideas for a final plan and showcased them. From these ideas, we chose our favorites through voting and talked about how they could be put into action in practical ways.
Results
The culmination was a choreographed presentation with various interactive scenes in which the audience can participate! 🙂

The final games were:

Flappin’ Napkin: Two teams compete on a large tablecloth for six people. Each person has a chocolate ball with a color or pattern. They balance the tablecloth and balls tied around their necks. The team that finishes their balls first wins.

Cuisino Royale: Like Memory card game, but with Haribo gummies hidden under bowls. Players find matching gummies. Two tables, each with 24 bowls, had 12 players and two croupiers.

PuppetMaster: Eight people guide a blindfolded “chef” using strings attached to their hands to make a sandwich. One team controls the right hand, the other the left. The fastest team wins.

A Long Dinner: As a thank you, we served spaghetti with tomato sauce. Eight people used two-meter-long cutlery to eat, and to watch the participants adapting to the extended cutlery was particularly amusing and fun 🙂
This project was a real playground of creativity and experimentation. It was an absolute blast coming up with our own games and giving them a go. As we tinkered with prototypes and had some hands-on fun, we quickly learned that ideas don’t always unfold exactly as we imagine them to. What truly stood out was the approach of developing the presentation right from the project’s outset – putting all our focus on how it should come together and work seamlessly in the final showcase. This was quite unlike other projects where this aspect tends to take a back seat.